INDEX | CLUSTER | FEATURES | SHORT | FRAMES | NO FRAMES |
-- Builds a new display graphics context and initializes its internal
-- strutures.
-- Builds a new display graphics context and initializes its internal
-- strutures.
-- Also a tile is assigned as an output target.
-- Assigns to the GC a Tile object, which is used as output for
-- all drawing operations. This method can be used to share a
-- graphics context between several tiles.
-- Initializes a new graphics device context by assigning to it
-- default values and anchoring to it a tile.
-- Every reauest to the graphics engine is valid only betwwen calling
-- this method and the end_paint method.
-- Delete the graphics context and frees system resources
-- Retrieves the boundaries of window's client area.
-- For sequential use it is recommended to to store the returned value
-- in another statical object.
-- Retrieves the coordinates of the smallest rectangle that completely
-- encloses the update region of the given tile. If there is no update
-- region, get_update_rectangle makes the rectangle empty (sets all
-- coordinates to zero).
-- Draws a rectangle in the style used to indicate that the rectangle
-- has the focus.
-- This an internal creation method which make possible adaptation
-- to platform dependent graphics device context.
INDEX | CLUSTER | FEATURES | SHORT | FRAMES | NO FRAMES |